Multimedia designer working in the mixed field of digital and physical spaces. Arts and Design professional with an MFA in Design & Technology | Parsons School of Design, and a BA and MA in Graphic Design | St Petersburg University. Currently focuses on visual and motion design, creative technology, game design, and XR.

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Annihilation is a continuation of Neo Tengri project

︎︎︎access in VR

The project is an unknown world for aliens and artists to evoke a feeling of suspense and confusion, and thoughts about alternative spaces or creatures we can encounter in the context of time. Based on the petroglyphs’ archaeological insights and old myths as well as self-speculation I wanted to create an environment unfamiliar to us. Where we can travel and try to communicate with the unknown creatures by the methods we don’t know and language we don’t understand. The VR project is made to represent a new speculative world without a human-centered presence, based on the small microorganisms of our galaxy to illustrate the unknown environment and feeling.

Software: Unity, Styly XR, Cinema 4D, Rokoko Suit & Studio.
Tools: clay, wire, controllers. 

01: scene environment

Alternative controller

The project was created at NEWVIEW and Design & Technology, Parsons School of Design collaboration class, 2021. Special thanks to Kyle Li and Henry Lam for their generous help and support. And thanks to Styly, NEWVIEW, all students and supporters.

The project has a fisrt part — Neo Tengri

© 2023 Ardak Mukanova